Live Production & Technical Direction When the show is live, the room has to be ready, the timing has to make sense, and the technical side has to stay out of the way.

A lot of my technical direction work has been in studio and internet media spaces where the job can stretch beyond the title.

There is the part before the show where the room gets built for the day. Cameras, lights, audio, graphics, playback, recording, streaming, files, formats. All of it has to be checked, loaded, routed, framed, and ready to go live.

Then the show starts, and the job changes. Now it is about timing, attention, and keeping the room with the format. Switching cameras, monitoring audio, watching the stream, following the hosts, looking for graphics cues, and thinking about what is coming next while making sure the technical side supports the idea instead of getting in the way of it.

That is the part I know well. Getting the room ready, staying with the show while it is live, and helping the production make it from setup to wrap.

There is a pace to that kind of work that I like. You have to pay attention to the whole room, react without getting rattled, and keep moving with the show.

  • Technical Director
  • Live Production Specialist
  • Streaming Producer
  • Production Systems Support
  • These cards show the live rooms, studio environments, and digital production spaces where the work happened.
  • The focus is functional production support: switching, routing, cameras, audio, graphics playback, streaming, and keeping shows moving.
  • Public links are used as environment anchors, not as episode-by-episode credit claims.

AfterBuzz TV / Popcorn Talk / Black Hollywood Live

  • Live Production
  • Technical Direction
  • Studio Operations
  • Production Training

AfterBuzz TV, Popcorn Talk, and Black Hollywood Live were the main studio training ground: fast schedules, live rooms, live-to-tape shows, control-room support, host coordination, graphics playback, troubleshooting, and the daily work of keeping multiple productions moving.

The value here is not one perfect episode thumbnail. It is the scale of the environment, the pace of the room, and the amount of practical production support required to make the shows happen.

Screen Junkies

  • Technical Direction
  • Live Switching
  • Studio Operations
  • Graphics Playback

Screen Junkies is represented here as a production environment: hosts, studio needs, show formats, technical coordination, and the live-room judgment required to keep the work moving.

The brand is recognizable, but the practical work is the point: follow the format, support the room, and keep the technical side from becoming the thing the audience notices.

Smosh / Smosh Games

  • Technical Direction
  • Live Switching
  • Gameplay Capture
  • Studio Operations

Smosh and Smosh Games needed the technical side to keep up with people, jokes, gameplay, reactions, and quick format changes.

The work was about tracking what mattered in the room: the host, the game, the cue, the next shot, and the moment that was about to become the show.

Clevver / Clevver News

  • Technical Direction
  • Studio Operations
  • Live Switching
  • Graphics Playback

Clevver and Clevver News had a different rhythm from gaming or tabletop shows. Entertainment news needs polish, timing, and a production flow that lets the hosts feel present without making the setup feel stiff.

The work supported that rhythm: keeping the room moving, keeping the show readable, and handling the technical needs around the format.

Geek & Sundry / Nerdist

  • Technical Direction
  • Live Switching
  • Studio Operations
  • Production Support

Geek & Sundry and Nerdist sit in the genre-entertainment part of the story: tabletop, fan culture, interviews, studio shows, and productions where tone mattered as much as the gear.

The work was following the conversation, the game, the reaction, and the room so the show stayed watchable without the production feeling heavy.

FOX / OutKick

  • Live Production
  • Technical Direction
  • Streaming Workflows
  • Sports Media

OutKick 360 brought live technical direction, streaming workflow, studio support, and show graphics into the same sports-media environment.

FOX stays as broader context while OutKick is the specific production anchor: live room support, switching, graphics playback, and the practical work of helping a daily sports show function.

Fat Man On Batman / Live-To-Tape Support Live-to-tape show support used here as technical direction context, with any post-production cleanup treated as secondary.
FOX Sports-Related Work Supporting sports-media context for this section. Most FOX Sports visuals should still live more naturally in Motion Graphics & Broadcast Packages.
Red Carpets, Awards, Telethons, And Live Events Supporting live-event experience focused on setup, show readiness, production support, and getting through the day cleanly.

Supporting live-event experience focused on setup, show readiness, production support, and getting through the day cleanly.

Motion Graphics & Broadcast Packages Graphics can give a show its identity, but they still have to read clearly, update cleanly, and work inside the actual production.

Motion graphics are one of the parts of production I enjoy most because they sit right between design and function.

A good graphics package should feel like it belongs to the show. The style, the timing, the type, the colors, the movement, all of it should help create a world that makes sense for that project.

That is the fun part to me. Finding the look. Building the theme. Making something feel specific without making it so strange that it stops being useful.

Broadcast graphics also have to survive the real world. A lower third might look great as a still frame, but it still needs to animate cleanly, key properly if you use that method, read fast, and make sense when names, topics, stats, or formats change.

That production side matters. The person building the graphics should understand how they are actually going to be used, whether that is in an edit, a live show, a stream, or a full broadcast package.

That is the kind of motion work I like making. Something with personality, but still built for the job it has to do.

  • Motion Designer
  • Broadcast Designer
  • After Effects Artist
  • Production Graphics Support
  • The cards separate show opens, broadcast package elements, information graphics, explainers, logo motion, and visual systems.
  • The examples are selected for what each piece proves: timing, readability, hierarchy, identity, and production use.
  • Sports examples stay in the right places without turning the full section into one brand or one show.

Show Opens And Title Animations

  • Show Opens
  • Title Animations
  • Segment Identity
  • Broadcast Tone

Show opens are usually the first chance to tell the audience what kind of world they are stepping into. The style, timing, music, typography, and reveal all have to work together quickly.

I like this kind of motion work because it can be expressive without needing to be huge. A good open gives the show a tone, sets the pace, and gets out of the way before it overstays its welcome.

Show Open

Tennessee Power Hour Intro

Sports-show intro with broadcast energy, branded motion, and clean delivery.

Show Open

Trey Wallace Podcast Intro

Podcast identity animation with a clear branded reveal.

Title Package

After The Arc Title

A digital-show title treatment built as part of a broader segment package.

Aftershow Title

Leverage Redemption Aftershow Title

Entertainment aftershow title animation shaped for branded episode packaging.

Event Intro

Franklin Eleanor Roosevelt Awards Intro

Awards/event intro animation used here as motion-title proof.

Broadcast Package Elements

  • PIP Systems
  • On-Air Graphics
  • Guest Graphics
  • Sports Packages

These are the pieces that help a show feel held together once it is actually running: PIPs, guest graphics, phone graphics, repeatable sports panels, thumbnails, and social formats that all need to feel related.

The design has to be useful first. Each piece should be easy to update, quick to read, and flexible enough to survive real production needs without feeling like it came from a different show.

PIP Layouts

A small sample of PIP layouts built around different framing needs, screen space, and show priorities.

Lower-Third Safe PIP
Large PIP
Three-Box PIP
Playbook PIP
Big/Little PIP
Show-Specific PIP

Guest And On-Air Graphics

Guest, phone, and segment graphics designed to keep on-air information clear inside the same package.

On-Air Guest: Dana Henniger
On-Air Guest: Sage Steele

Sports Package Graphics

Repeatable sports graphics that could be updated quickly while still feeling connected to the larger show look.

NFL Coaches Hot Seat
NFL Key Matchups
Power 5 Conference Championships
CFB AP Top 25
AFC Playoff Picture
NFL Playoff Elimination Picks
MLB Rule Changes
NFL Wildcard Weekend Scores

Thumbnail And Social Package System

A recurring thumbnail and social style built for fast platform reads and repeatable sports-media coverage.

NFL Draft Recap Thumbnail
NFL Draft Top 10 Thumbnail
SEC Draft Numbers Thumbnail
Sorry Jet Fans Thumbnail
Lady Vols Thumbnail
AJ Brown Twitter Storm Thumbnail
Titans QB Thumbnail
Tom Brady Thumbnail
Bills Bengals Thumbnail
Deion Sanders Thumbnail
Dolphins Bills Thumbnail
Georgia TCU Thumbnail
Kevin Warren Thumbnail
Lamar Jackson Thumbnail
Radio Row Original Artwork Thumbnail
Radio Row Stadium Thumbnail
Texas Longhorns Thumbnail
Tom Brady Next Team Thumbnail
Tom Brady Retires Thumbnail

Information Graphics And Sports Visuals

  • Information Graphics
  • Sports Visuals
  • Stat Cards
  • Quick Reads

This is where the information has to do real work. Player cards, schedules, comparisons, brackets, and stat-heavy graphics can have energy, but the viewer still needs to understand them quickly.

The value is in the hierarchy. The graphic should help the host, producer, editor, or viewer see what matters without fighting the layout.

OutKick Player Card System

Player Card

OutKick Player Card System

Sports information design with photo, stats, team mark, and clear hierarchy.

Player Comparison

Comparison Graphic

Player Comparison

Comparative sports graphic built around quick data framing.

NFL Cap Space Tracker

Information Graphic

NFL Cap Space Tracker

Numeric layout designed for information density without losing readability.

NFL Monday Night Football Schedule

Schedule Graphic

NFL Monday Night Football Schedule

Schedule layout built for quick reading and repeatable updates.

CFB 12-Team Playoff Bracket

Bracket Graphic

CFB 12-Team Playoff Bracket

Bracket layout built for clean comparison and screen-friendly structure.

Top 10 NFL QBs Reveal System

Reveal System

Top 10 NFL QBs Reveal System

Reveal sequence designed for host-driven timing and live-like control.

Sports YouTube Thumbnail

Thumbnail System

Sports YouTube Thumbnail

Sports-media composition built for scanability, headline clarity, and platform use.

Explainer Animation

  • Explainer Animation
  • Medical Visuals
  • Process Clarity
  • Label Timing

Explainers are not really about showing off. They are about helping someone understand what is happening without making them work too hard for it.

The motion, labels, timing, and visual hierarchy all have to support the explanation. The best version is simple enough to follow, but still polished enough to feel intentional.

Healthcare Explainer

Coronary Bypass Animated Explainer

Medical/educational animation focused on pacing, labels, clarity, and visual hierarchy.

Subscriber Explainer

AfterBuzz TV Patreon Explainer

Subscriber-facing explainer animation with simple narrative pacing and clean delivery.

Logo Motion And Identity Treatments

  • Logo Motion
  • Identity Treatments
  • Stingers
  • Brand Reveals

Logo motion is small, but it carries a lot of tone. A reveal, stinger, title mark, or alternate treatment can make an identity feel more complete.

I like when these pieces feel authored but still usable. They should have atmosphere and personality, but they also need to work as part of the larger production instead of only looking good on their own.

Logo Reveal

Bonfire Tales Tree Of Life Logo

Cinematic logo reveal built with atmosphere, motion, and fantasy-brand tone.

Logo Reveal

Bonfire Tales Tree Over Flame Logo

Alternate logo reveal treatment in the same identity family.

Brand Stinger

Thought Sherpas Stinger

A short animated identity piece that connects logo design to motion use.

Style Sheets And Visual Systems

  • Style Sheets
  • Visual Systems
  • Color References
  • Logo Guides

Style sheets are the quieter side of the design work, but they matter. They collect the logo, color, type, layout rules, and visual references so the project has somewhere to return to.

I think of these as production support for the look itself. They help the next graphic, edit, thumbnail, or motion piece feel like it belongs to the same world instead of being rebuilt from scratch every time.

Crazy Board Style Sheet
Meeple's Den Style Sheet
Popcorn Talk Style Sheet
AfterBuzz TV Style Sheet
Black Hollywood Live Style Sheet
Tennessee Power Hour Style Sheet
FOX Digitals Style Sheet 2022
FOX Digitals Style Sheet 2024
Thought Sherpas Style Sheet
3D Animation And Experimental Motion Supporting context for 3D, experimental motion, and older animation work that connects back to the broader motion-design skillset.

Supporting context for 3D, experimental motion, and older animation work that connects back to the broader motion-design skillset.

Video Editing & Promo Production Editing is where the piece gets blocked out, moved around, tightened up, and shaped until it starts to feel like something.

Video editing feels closest to the way I learned to make art in the first place.

Like learning to draw, you start rough. Get the basic shape down. Move things around. See what's working and what's not. Then you keep refining until the piece starts to feel right.

Or maybe you slowly lose your mind wondering why you agreed to dig through 15 million hours of footage that all looks the same, sounds the same, has the same line, the same take, the same everything, and then suddenly...

Oh. There it is.

The good take.

On to the next one!

That is usually how an edit comes together for me. After enough time with the footage, I can almost see the timeline before it is built, with pieces starting to hover into place in my head.

There might be a script, a voiceover, a live recording, or just a rough idea of what the piece needs to do. The first step is getting it on the timeline and finding the shape. After that, it becomes a process of cutting, tightening, adding graphics, cleaning up audio, adjusting the rhythm, and making the piece easier to follow.

Promos, sizzle reels, cutdowns, and finished edits are fun because they have to land. They need pace, clarity, musicality, and some kind of reason to keep watching.

That is the part I like most. Taking a rough timeline and working it until the pacing feels right, the story makes sense, and it feels ready for someone to actually watch.

  • Video Editor
  • Promo Producer
  • Multimedia Producer
  • Audio Cleanup
  • These cards describe editing and promo workflows, with brands used as context rather than repeated categories.
  • GRAMMY, Crazy Board, Thought Sherpas, and civic event work provide the clearest visual anchors.
  • Sizzle, talk-show, and channel work is framed carefully where exact public cuts are not confirmed.

GRAMMY Promo & Campaign Editing

  • Campaign Editing
  • Promo Editing
  • Versioning
  • Social Delivery

This is the clearest promo-production lane in the section: finished campaign pieces, cutdowns, format changes, sponsor and sizzle work, and polished delivery for a major entertainment brand.

The focus is the post-production chain: shaping source material, tightening pace, integrating graphics, cleaning up the piece, and delivering versions that fit the platform.

Campaign Promos

Finished promo pieces and nominations-campaign media.

Entertainment Promo

65th GRAMMY Live Promo

Finished entertainment promo built for polished campaign delivery.

Campaign Promo

67th GRAMMY Nominations

Short-form campaign media with branded motion and clean delivery.

Brand, Sponsor, And Series Pieces

Sizzle, sponsored, and cultural-series examples with different pacing and delivery needs.

Sizzle

GRAMMYs Partnerships Sizzle

Longer-form branded promo support with pacing, polish, and campaign context.

Brand Promo

IBM Sponsored Promo

Sponsor-facing promo work connecting graphics, pacing, edit support, and final delivery.

Cultural Series

Black Sounds Beautiful: Kendrick Lamar

Branded series media shaped around tone, edit rhythm, format, and delivery.

Entertainment Promo

Road To The GRAMMYs: Gaga

Entertainment promo work with music-industry campaign context.

Sizzles, Trailers & Promo Reels

  • Sizzle Reels
  • Trailers
  • Teasers
  • Promo Packages

This bucket covers the promo-reel side of the work: sizzles, trailers, launch pieces, network promos, branded reels, and short pieces meant to make the project feel clear and watchable fast.

The work spans GRAMMY partnerships, AfterBuzz TV, Black Hollywood Live, Popcorn Talk, Crazy Board, and Screen Junkies/Fandom contexts without pretending every public channel item is a direct edit credit.

Sizzle

GRAMMYs Partnerships Sizzle

Branded sizzle piece used here as a representative example of pacing, polish, and campaign context.

Original Series & Multicam Editing

  • Original Series
  • Multicam Editing
  • Comedy Pacing
  • Release Support

Crazy Board shows the whole chain: concept, production, multicam edit, episode structure, upload/distribution, promotion, and community/live extension.

The editing challenge is making long tabletop play readable and watchable: following the players, preserving the jokes, keeping the game clear, and shaping the episode so it actually moves.

Podcast & Talk Show Post-Production

  • Podcast Editing
  • Talk Shows
  • Audio Cleanup
  • Upload Prep

This is the practical post-production lane: podcast-style edits, multicam talk shows, patched recordings, audio cleanup, export prep, and getting episodes ready for release.

Thought Sherpas is the cleanest visual anchor here. AfterBuzz, Popcorn Talk, Black Hollywood Live, and Fat Man on Batman stay in the wording as workflow context rather than episode-by-episode edit claims.

Short-Form Cutdowns & Social Versioning

  • Cutdowns
  • Social Versions
  • 16x9
  • 9x16

A lot of promo work becomes useful through versioning: different runtimes, platform shapes, deadlines, and delivery requirements without losing the point of the piece.

This card separates that repeatable editing workflow from the bigger campaign cards so the section shows the delivery work behind the finished promos.

16x9 Promo

65th GRAMMY Live Promo - 16x9

Horizontal campaign version used here as format and runtime context.

Vertical Promo

65th GRAMMY Live Promo - 9x16

Vertical campaign version showing platform adaptation.

Short Campaign Cut

67th GRAMMY Nominations

Short-form campaign piece built for quick promo delivery.

Civic, Remote Event & Program Assembly

  • Remote Events
  • Civic Messaging
  • Speaker Packages
  • Program Assembly

This work is about assembling people, messages, segments, and delivery needs into a finished civic or event program.

FER Awards, JFK Awards, and Los Angeles County Democratic Party materials give this card a clearer visual identity while the copy stays focused on remote-event problem solving, speaker packages, technical cleanup, and coherent program delivery.

FER And JFK Awards

Event and program identity cards for civic, remote, and awards productions.

2021 FER Awards
2020 FER Awards
2021 JFK Awards
2020 JFK Awards
2020 JFK Awards Basic

LACDP Identity Cards

Logo-card variations used as civic branding and program-context visuals.

LACDP Basic Logo Card
LACDP Logo Card 01
LACDP Logo Card 02
LACDP Logo Card 03