Jonathan Moulton Live-to-Post Production Specialist
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Personal / chronological

Development Journal

A record of learning game development while trying to make Graves real. Entries stay in order, and each one gets its own page.

Start here
Project overview Updated as the project changes

What Graves is—and why I’m making it

The idea, the first playable target, and the difference between this journal and the Learning Adventures.

Read the overview →
July 2026
Entry 01 Early development

Learning Unreal Engine by Building an AV Simulator

Why I’m starting smaller, what the first playable needs, and the character-camera system currently taking up the workbench.

Read entry 01 →

Live production, technical direction, motion graphics, video editing, show support, promos, and graphics packages.

jonathan@jonathanmoulton.com