Experiment 01 / Active
Graves
I’m learning game development by building a live-event AV simulator in Unreal Engine. This is the personal record of that process—the plans, wrong turns, working systems, and whatever the project becomes.
01
Personal / chronological
Development Journal
The human side of building Graves: what I’m trying, what I’m learning, and where the project actually stands.
02
Reference / sequential
Learning Adventures
A separate textbook-style library of step-by-step Unreal Engine work. Six Adventures are currently available.
Engine Unreal Engine 5.6
First playable One-room AV job
Current focus Player systems
Adventures available 6