JM / LAB Work in progress
Lab / Graves

Experiment 01 / Active

Graves

I’m learning game development by building a live-event AV simulator in Unreal Engine. This is the personal record of that process—the plans, wrong turns, working systems, and whatever the project becomes.

A wide Unreal Engine Blueprint graph from the Graves camera system
Current system Player character & camera work
01

Personal / chronological

Development Journal

The human side of building Graves: what I’m trying, what I’m learning, and where the project actually stands.

02

Reference / sequential

Learning Adventures

A separate textbook-style library of step-by-step Unreal Engine work. Six Adventures are currently available.

Engine Unreal Engine 5.6
First playable One-room AV job
Current focus Player systems
Adventures available 6