Jonathan Moulton Live-to-Post Production Specialist
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Learning Adventures

Follow the sequence from the beginning. Each Adventure produces a testable outcome and builds only on work established before it.

How the Adventures Are Organized

Adventure
A chapter-sized outcome
Journey
A major section
Forge
The hands-on procedure
Discovery
An explanation that supports the work
Trial
A verification checkpoint
A01
3 Journeys 6 Forges Available

Establish the Unreal Project

Create the project, organize its assets, build the first Levels, and establish the framework for the route into the game.

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A02
3 Journeys 9 Forges Available

Build the Startup and Main Menu

Build the splash screen, main menu, and working route from startup into the Boneyard.

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A03
4 Journeys 10 Forges Available

Create the Playable First-Person Foundation

Create a player body, camera, and Enhanced Input system for walking, looking, jumping, and sprinting.

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A04
5 Journeys 9 Forges Available

Block Out and Validate the Boneyard

Turn the approved layout into a playable home-base blockout and test it at human scale.

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A05
4 Journeys 13 Forges Available

Establish Piper's Character Lab

Create a controlled character laboratory and separate Piper-specific content from reusable player systems.

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A06
4 Journeys 14 Forges Available

Build Piper's Camera System

Build first-person, third-person, rear-view, zoom, and world-locked camera behavior.

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Live production, technical direction, motion graphics, video editing, show support, promos, and graphics packages.

jonathan@jonathanmoulton.com