Reference / sequential
Learning Adventures
Follow the sequence from the beginning. Each Adventure produces a testable outcome and builds only on work established before it.
A01
Establish the Unreal Project
Create the project, organize its assets, build the first Levels, and establish the framework for the route into the game.
A02
Build the Startup and Main Menu
Build the splash screen, main menu, and working route from startup into the Boneyard.
A03
Create the Playable First-Person Foundation
Create a player body, camera, and Enhanced Input system for walking, looking, jumping, and sprinting.
A04
Block Out and Validate the Boneyard
Turn the approved layout into a playable home-base blockout and test it at human scale.
A05
Establish Piper's Character Lab
Create a controlled character laboratory and separate Piper-specific content from reusable player systems.
A06
Build Piper's Camera System
Build first-person, third-person, rear-view, zoom, and world-locked camera behavior.